GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents

Mengtian Li1,2, Fan Yang1, Ruixue Xiong1, Yiyan Fan1, Zhifeng Xie1,2, Zeyu Wang3
Shanghai University1, Shanghai Engineering Research Center of Motion Picture Special Effects2, The Hong Kong University of Science and Technology (Guangzhou)3

Abstract

Jiangnan gardens, a prominent style of Chinese classical gardens, hold great potential as digital assets for film and game production and digital tourism. However, manual modeling of Jiangnan gardens heavily relies on expert experience for layout design and asset creation, making the process time-consuming. To address this gap, we propose GardenDesigner, a novel framework that encodes aesthetic principles for Jiangnan garden construction and integrates achain of agents based onprocedural modeling. The water-centric terrain and explorative pathway rules are applied by terrain distribution and road generation agents. Selection and spatial layout of garden assets follow the aesthetic and cultural constraints. Consequently, we propose asset selection and layout optimization agents to select and arrange objects for each area in the garden. Additionally, we introduce GardenVerse for Jiangnan garden construction, including expert-annotated garden knowledge to enhance the asset arrangement process. To enable interaction and editing, we develop an interactive interface and tools in Unity, in which non-expert users can construct Jiangnan gardens via text input within one minute. Experiments and human evaluations demonstrate that GardenDesigner can generate diverse and aesthetically pleasing Jiangnan gardens.

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